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NewView.java:
转载请注明出处:http://blog.csdn.net/iwanghang/
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老规矩,先上GIF动态图,看个效果,如果符合你的项目或者确定你要了解的内容,再往下看吧:
继续前面几篇博文。实现onDraw延迟效果,实现音效添加。稍后上传完整项目。
NewView.java:
package com.iwanghang.newview; import android.app.AlertDialog; import android.content.Context; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import android.os.Handler; import android.os.Message; import android.util.AttributeSet; import android.view.LayoutInflater; import android.view.MotionEvent; import android.view.View; import android.widget.TextView; public class NewView extends View{ // 单元格的宽度和高度 private float width; private float height; private int checkPoint = 1; // 当前关卡 private MainActivity mainActivity = (MainActivity) getContext(); //private Number number = new Number(); private Number number = new Number(checkPoint); public NewView(Context context, AttributeSet attrs) { super(context, attrs); } public NewView(MainActivity mainActivity) { super(mainActivity); } @Override protected void onSizeChanged(int w, int h, int oldw, int oldh) { this.width = w / 9f; this.height = h / 10f; super.onSizeChanged(w, h, oldw, oldh); } // 当Android系统需要绘制一个View对象时,就会调用该对象的onDraw @Override protected void onDraw(Canvas canvas) { System.out.println("AAA onDraw -----------------"); // 画背景 Paint backgroundPaint = new Paint(); backgroundPaint.setColor(getResources().getColor(R.color.colorBackground)); canvas.drawRect(0,0,getWidth(),getHeight(),backgroundPaint); Paint darkPaint = new Paint(); darkPaint.setColor(getResources().getColor(R.color.colorDark)); Paint hilitePaint = new Paint(); hilitePaint.setColor(getResources().getColor(R.color.colorHilite)); Paint lightPaint = new Paint(); lightPaint.setColor(getResources().getColor(R.color.colorLight)); // 绘制9X9的网络格 // 两条距离为1的直线,视觉上会有割裂的效果 for (int i = 0; i < 9; i++) { canvas.drawLine(0, i*height, getWidth(), i*height, lightPaint); canvas.drawLine(0, i*height+1, getWidth(), i*height+1, hilitePaint); canvas.drawLine(i*width, 0, i*width, getHeight(), lightPaint); canvas.drawLine(i*width+1, 0, i*width+1, getHeight(), hilitePaint); } // 绘制3X3的网络格 for (int i = 0; i < 10; i++) { if (i % 3 != 0) { continue; } canvas.drawLine(0, i*height, getWidth(), i*height, darkPaint); canvas.drawLine(0, i*height+1, getWidth(), i*height+1, hilitePaint); canvas.drawLine(i*width, 0, i*width, getHeight(), darkPaint); //canvas.drawLine(i*width+1, 0, i*width+1, getHeight(), hilitePaint); canvas.drawLine(i*width, 1, i*width, getHeight(), hilitePaint); } // 绘制数字 Paint numberPaint = new Paint(); numberPaint.setColor(Color.BLACK); numberPaint.setStyle(Paint.Style.STROKE); numberPaint.setTextSize(height*0.75f); numberPaint.setTextAlign(Paint.Align.CENTER); numberPaint.setAntiAlias(true); // 抗锯齿 /** * 数字居中位置 * x轴居中比较容易计算 * y轴居中的计算,依赖于FontMetrics,大家很容易百度到相关的知识 */ Paint.FontMetrics fm = numberPaint.getFontMetrics(); float x = width / 2; float y = height / 2 - (fm.ascent + fm.descent) / 2; // canvas.drawText("1", 0 * width + x, 0 * height + y, numberPaint); // canvas.drawText("2", 1 * width + x, 1 * height + y, numberPaint); // canvas.drawText("3", 2 * width + x, 2 * height + y, numberPaint); // canvas.drawText("4", 3 * width + x, 3 * height + y, numberPaint); // canvas.drawText("5", 4 * width + x, 4 * height + y, numberPaint); // /** // * 根据Number类中的数组,绘制数字 // */ // for (int i = 0; i < 9; i++) { // for (int j = 0; j < 9; j++) { // canvas.drawText(number.getTileString(i,j), i*width+x, j*height+y, numberPaint); // mainActivity.playSound(); // handler.sendEmptyMessageDelayed(0, 200); // 每次重绘后,等待200毫秒,给handler发消息 // } // } /** * 绘制一个刷新文字 */ canvas.drawText("刷新",4*width+x,9*height+y,numberPaint); /** * 绘制关卡文字 */ Paint strPaint = new Paint(); strPaint.setTextSize(height*0.5f); strPaint.setAntiAlias(true); // 抗锯齿 canvas.drawText("第" + checkPoint + "关",6*width+x,9*height+y,strPaint); //super.onDraw(canvas); // canvas.drawText(number.getTileString(numberX,numberY), numberX*width+x, numberY*height+y, numberPaint); // System.out.println("numberY = " + numberY); // if (numberY < 9){ // if (number.getTileString(numberX,numberY) != ""){ // mainActivity.playSound(); // handler.sendEmptyMessageDelayed(0, 200); // 每次重绘后,等待200毫秒,给handler发消息 // }else { // handler.sendEmptyMessageDelayed(0, 0); // 每次重绘后,等待500毫秒,给handler发消息 // } // } /** * 优先绘制上一次绘制过的数字 */ int numberIndexOld = 0; int ii = 0; int jj = 0; if (numberIndex != 0){ // 首次绘制,没有上一次绘制过的数字,所以不进入这个方法 System.out.println("AAA 优先绘制上一次绘制过的数字 numberIndex = " + numberIndex); outterLoop1: for (int i = 0; i < 9; i++) { for (int j = 0; j < 9; j++) { canvas.drawText(number.getTileString(i,j), i*width+x, j*height+y, numberPaint); System.out.println("AAA 优先绘制上一次绘制过的数字 number = " + number.getTileString(i,j) + " | i = " + i + " | j = " + j + " | numberIndexOld = " + numberIndexOld); if (numberIndexOld == (numberIndex-1)){ ii = i; jj = j; break outterLoop1; } numberIndexOld = numberIndexOld + 1 ; } } jj = jj + 1; if (jj == 9){ jj = 0; ii = ii + 1; } } int getOld = 0; /** * 根据Number类中的数组,绘制数字 */ System.out.println("AAA0 绘制数字 jj = " + jj + " | ii = " + ii); outterLoop2: for (int i = 0; i < 9; i++) { for (int j = 0; j < 9; j++) { if (getOld == 0){ // 继续上一次绘制的数字的i和j,继续绘制 i = ii; j = jj; getOld = 1; } canvas.drawText(number.getTileString(i,j), i*width+x, j*height+y, numberPaint); numberIndex = numberIndex + 1 ; System.out.println("AAA0 绘制数字 number = " + number.getTileString(i,j) + " | i = " + i + " | j = " + j); // 绘制过程中 遇到 不为空的数字 , 播放音效 并 延迟300毫秒 System.out.println(); if (number.getTileString(i,j) != "" && numberIndex<81){ mainActivity.playSound(); // 调用MainActivity里的方法,播放音效 handler.sendEmptyMessageDelayed(0, 300); // 等待300毫秒,给handler发消息 break outterLoop2; } } } } /** * 获取按下的数字 */ @Override public boolean onTouchEvent(MotionEvent event) { super.onTouchEvent(event); if (event.getAction() == MotionEvent.ACTION_DOWN){ int selectedX = (int)(event.getX() / width); int selectedY = (int)(event.getY() / height); StringBuffer sb = new StringBuffer(); if (selectedY < 9){ int used[] = number.getUsedTilesByCoor(selectedX,selectedY); for (int i = 0; i < used.length; i++) { sb.append(used[i]); } LayoutInflater layoutInflater = LayoutInflater.from(this.getContext()); View layoutView = layoutInflater.inflate(R.layout.dialog,null); TextView textView = (TextView) layoutView.findViewById(R.id.usedTextId); textView.setText("该位置不可用数字 = " + sb.toString()); AlertDialog.Builder builder = new AlertDialog.Builder(this.getContext()); builder.setView(layoutView); AlertDialog dialog = builder.create(); dialog.show(); } //Toast.makeText(getContext(), "ACTION_DOWN = " + used, Toast.LENGTH_SHORT).show(); if (selectedY == 9){ if (selectedX>=3 && selectedX<=5){ //Toast.makeText(getContext(), "ACTION_DOWN = 刷新",Toast.LENGTH_SHORT).show(); if (checkPoint == 1){ checkPoint = 2; } else if (checkPoint == 2){ checkPoint = 1; } //Toast.makeText(getContext(), "checkPoint = " + checkPoint, Toast.LENGTH_SHORT).show(); number = new Number(checkPoint); numberIndex = 0; invalidate(); // onDraw() } } } return true; } private int numberIndex = 0; // 绘制完成的数字,下标81 private Handler handler = new Handler(){ @Override public void handleMessage(Message msg) { super.handleMessage(msg); invalidate(); // onDraw(); } }; }MainActivity.java:
package com.iwanghang.newview; import android.media.AudioManager; import android.media.SoundPool; import android.support.v7.app.AppCompatActivity; import android.os.Bundle; public class MainActivity extends AppCompatActivity { private SoundPool soundPool; private static int soundId; int resId = R.raw.doo; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); getSupportActionBar().hide(); //setContentView(R.layout.activity_main); NewView newView = new NewView(this); setContentView(newView); initSoundPool(resId); } public void initSoundPool(int resId) { // 初始化声音池 soundPool = new SoundPool( 3, // maxStreams参数,该参数为设置同时能够播放多少音效 AudioManager.STREAM_MUSIC, // streamType参数,该参数设置音频类型,在游戏中通常设置为:STREAM_MUSIC 1 // srcQuality参数,该参数设置音频文件的质量,目前还没有效果,设置为0为默认值。 ); soundId = soundPool.load(this, resId, 1); } public void playSound() { // 播放声音,参数sound是播放音效的id,参数number是播放音效的次数 soundPool.play( soundId, // 播放的音乐id 1, // 左声道音量 1, // 右声道音量 1, // 优先级,0为最低 0, // 循环次数,0无不循环,-1无永远循环 1 // 回放速度 ,该值在0.5-2.0之间,1为正常速度 ); } public void stopSound() { // 播放声音,参数sound是播放音效的id,参数number是播放音效的次数 if (soundPool != null && soundId > 0) { soundPool.stop(soundId); soundPool.release(); } } }
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沈阳或周边城市公司有意开发Android,请与我联系
联系方式
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QQ:413711276
邮箱:iwanghang@qq.com
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作者:iwanghang 发表于2017/1/6 15:14:14 原文链接
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