这是针对Windows下的TortoiseSVN的插件,其他平台或软件的插件,以后可能会补上(也可能不补,看缘分吧)。
using UnityEngine; using System.Diagnostics; using UnityEditor; #if UNITY_EDITOR_WIN public static class TortoiseSVN { const string SVN_EXE = "TortoiseProc.exe"; const string PATH_CMD_FMT = "/command:{0} /path:{1} /closeonend:0"; const string UPDATE_CMD = "update"; const string COMMIT_CMD = "commit"; static string GetCurrentPath() { return AssetDatabase.GetAssetPath(Selection.activeObject); } static string GetRootPath() { return Application.dataPath; } [MenuItem("Assets/SVN/Update", false, 100)] public static void Update() { Process.Start(SVN_EXE, string.Format(PATH_CMD_FMT, UPDATE_CMD, GetCurrentPath())); } [MenuItem("Assets/SVN/Commit", false, 101)] public static void Commit() { Process.Start(SVN_EXE, string.Format(PATH_CMD_FMT, COMMIT_CMD, GetCurrentPath())); } [MenuItem("Assets/SVN/UpdateAll", false, 200)] public static void UpdateAll() { Process.Start(SVN_EXE, string.Format(PATH_CMD_FMT, UPDATE_CMD, GetRootPath())); } [MenuItem("Assets/SVN/CommitAll", false, 201)] public static void CommitAll() { Process.Start(SVN_EXE, string.Format(PATH_CMD_FMT, COMMIT_CMD, GetRootPath())); } } #endif
作者:ecidevilin 发表于2017/5/27 14:11:02 原文链接
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