如果你还没看我的第一篇事件分发机制的话,现在赶紧去看Android View的事件分发机制(一)
这一节才是真正的从源码的角度去分析View的事件分发机制,结合第一篇去看,理解会更深刻。首先,要明白我们分析的对象就是MotionEvent,它包括三种典型的事件类型:
- ACTION_DOWN:手指刚接触屏幕。
- ACTION_MOVE:手指在屏幕上移动。
- ACTION_UP:手指从屏幕上松开的一瞬间。
下面内容摘自《Android 开发艺术探索》140页的3.4 View的事件分发机制 内容,所谓点击事件的事件分发,就是对MotionEvent事件的分发过程,当MotionEvent事件产生之后,系统需要把这个事件传递给一个具体的View,其实这个传递的过程就是事件的一个分发过程。点击事件的分发过程由三个很重要的方法来共同完成:dispatchTouchEvent、onInterceptTouchEvent和onTouchEvent。
- dispatchTouchEvent(MotionEvent ev):用来进行事件的分发。如果事件能够传递给当前的View,那么此方法一定会被调用,返回结果受当前View的OnTouchEvent和下级View的dispatchTouchEvent方法的影响,表示是否消耗(处理)当前事件
- onInterceptTouchEvent(MotionEvent ev):在上述方法内部调用,用来判断是否拦截某个事件,如果当前View拦截了某个事件,那么在同一个事件序列当中,此方法不会再次调用,返回结果表示是否拦截当前事件
onTouchEvent(MotionEvent ev):在dispatchTouchEvent方法中调用,用来处理点击事件,返回结果表示是否消耗当前事件,如果不消耗,则在同一个事件序列中,当前View无法再次收到事件。
上述三个方法的关系可以用下面的伪代码进行表示:
public boolean dispatchTouchEvent(MotionEvent event){
boolean consume = false;
if(onInterceptTouchEvent(event)){
consume = onTouchEvent(event);
}else{
consume = child.dispatchTouchEvent(event);
return consume;
}
上面的伪代码将三者的关系表现的淋漓极致,一个点击事件的传递规则大致如下:
1. 对于一个点击事件的根ViewGroup来说,点击事件产生后,首先会传给它,这时它的dispatchTouchEvent就会被调用。
2. 如果这个ViewGroup的onInterceptTouchEvent方法返回true就表示要拦截当前事件,接着事件就会交给ViewGroup处理,即它的onTouchEvent方法就会被调用。
3. 如果这个ViewGroup的onInterceptTouchEvent方法返回false就表示它不拦截当前事件,这时当前事件就会继续传递给它的子元素,接着子元素的dispatchTouchEvent就会被调用,如此反复直到事件被最终处理。
当一个点击事件产生后,它的实际传递过程遵循如下顺序:
Activity- ->Window- ->View,事件总是最先传递给Activity,Activity再传递给Window,最后Window再传递给顶级View。
事件分发的源码解析:
点击事件用MotionEvent表示,当一个点击操作发生时,事件最先传递给当前的Activity,由Activity的dispatchTouchEvent来进行事件派发,具体的工作是由Activity的内部Window来完成的,那我们先从Activity的dispatchTouchEvent来开始分析
public boolean dispatchTouchEvent(MotionEvent ev) {
if (ev.getAction() == MotionEvent.ACTION_DOWN) {
onUserInteraction();
}
if (getWindow().superDispatchTouchEvent(ev)) {
return true;
}
return onTouchEvent(ev);
}
进去瞧瞧onUserInteraction()方法,原来是一个空方法
/**
* Called whenever a key, touch, or trackball event is dispatched to the activity.Implement this method if you wish to know that the user has
* interacted with the device in some way while your activity is running.
* ……
* /
public void onUserInteraction() {}
让我们再瞧瞧superDispatchTouchEvent()方法。
* Used by custom windows, such as Dialog, to pass the touch screen event
* further down the view hierarchy. Application developers should not need to implement or call this.
*/
public abstract boolean superDispatchTouchEvent(MotionEvent event);
在Android View的事件分发机制(一)中我们知道PhoneWindow是Window的唯一实现类,猜测PhoneWindow也会将事件直接传递给DecorView去实现。看看PhoneWindow中是如何实现这个方法的:
@Override
public boolean superDispatchTouchEvent(MotionEvent event) {
return mDecor.superDispatchTouchEvent(event);
}
果然不出我们所料,会在DecorView中去调用superDispatchTouchEvent这个方法,DecorView又将这个方法的实现交由他的父类ViewGroup去处理,ViewGroup中dispatchTouchEvent()实现的方法如下:
@Override
public boolean dispatchTouchEvent(MotionEvent ev) {
if (mInputEventConsistencyVerifier != null) {
mInputEventConsistencyVerifier.onTouchEvent(ev, 1);
}
// If the event targets the accessibility focused view and this is it, start
// normal event dispatch. Maybe a descendant is what will handle the click.
if (ev.isTargetAccessibilityFocus() && isAccessibilityFocusedViewOrHost()) {
ev.setTargetAccessibilityFocus(false);
}
boolean handled = false;
if (onFilterTouchEventForSecurity(ev)) {
final int action = ev.getAction();
final int actionMasked = action & MotionEvent.ACTION_MASK;
// Handle an initial down.
if (actionMasked == MotionEvent.ACTION_DOWN) {
// Throw away all previous state when starting a new touch gesture.
// The framework may have dropped the up or cancel event for the previous gesture
// due to an app switch, ANR, or some other state change.
cancelAndClearTouchTargets(ev);
resetTouchState();
}
// Check for interception.
final boolean intercepted;
if (actionMasked == MotionEvent.ACTION_DOWN
|| mFirstTouchTarget != null) {
final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
if (!disallowIntercept) {
intercepted = onInterceptTouchEvent(ev);
ev.setAction(action); // restore action in case it was changed
} else {
intercepted = false;
}
} else {
// There are no touch targets and this action is not an initial down
// so this view group continues to intercept touches.
intercepted = true;
}
// If intercepted, start normal event dispatch. Also if there is already
// a view that is handling the gesture, do normal event dispatch.
if (intercepted || mFirstTouchTarget != null) {
ev.setTargetAccessibilityFocus(false);
}
// Check for cancelation.
final boolean canceled = resetCancelNextUpFlag(this)
|| actionMasked == MotionEvent.ACTION_CANCEL;
// Update list of touch targets for pointer down, if needed.
final boolean split = (mGroupFlags & FLAG_SPLIT_MOTION_EVENTS) != 0;
TouchTarget newTouchTarget = null;
boolean alreadyDispatchedToNewTouchTarget = false;
if (!canceled && !intercepted) {
// If the event is targeting accessiiblity focus we give it to the
// view that has accessibility focus and if it does not handle it
// we clear the flag and dispatch the event to all children as usual.
// We are looking up the accessibility focused host to avoid keeping
// state since these events are very rare.
View childWithAccessibilityFocus = ev.isTargetAccessibilityFocus()
? findChildWithAccessibilityFocus() : null;
if (actionMasked == MotionEvent.ACTION_DOWN
|| (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN)
|| actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
final int actionIndex = ev.getActionIndex(); // always 0 for down
final int idBitsToAssign = split ? 1 << ev.getPointerId(actionIndex)
: TouchTarget.ALL_POINTER_IDS;
// Clean up earlier touch targets for this pointer id in case they
// have become out of sync.
removePointersFromTouchTargets(idBitsToAssign);
final int childrenCount = mChildrenCount;
if (newTouchTarget == null && childrenCount != 0) {
final float x = ev.getX(actionIndex);
final float y = ev.getY(actionIndex);
// Find a child that can receive the event.
// Scan children from front to back.
final ArrayList<View> preorderedList = buildOrderedChildList();
final boolean customOrder = preorderedList == null
&& isChildrenDrawingOrderEnabled();
final View[] children = mChildren;
for (int i = childrenCount - 1; i >= 0; i--) {
final int childIndex = customOrder
? getChildDrawingOrder(childrenCount, i) : i;
final View child = (preorderedList == null)
? children[childIndex] : preorderedList.get(childIndex);
// If there is a view that has accessibility focus we want it
// to get the event first and if not handled we will perform a
// normal dispatch. We may do a double iteration but this is
// safer given the timeframe.
if (childWithAccessibilityFocus != null) {
if (childWithAccessibilityFocus != child) {
continue;
}
childWithAccessibilityFocus = null;
i = childrenCount - 1;
}
if (!canViewReceivePointerEvents(child)
|| !isTransformedTouchPointInView(x, y, child, null)) {
ev.setTargetAccessibilityFocus(false);
continue;
}
newTouchTarget = getTouchTarget(child);
if (newTouchTarget != null) {
// Child is already receiving touch within its bounds.
// Give it the new pointer in addition to the ones it is handling.
newTouchTarget.pointerIdBits |= idBitsToAssign;
break;
}
resetCancelNextUpFlag(child);
if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
// Child wants to receive touch within its bounds.
mLastTouchDownTime = ev.getDownTime();
if (preorderedList != null) {
// childIndex points into presorted list, find original index
for (int j = 0; j < childrenCount; j++) {
if (children[childIndex] == mChildren[j]) {
mLastTouchDownIndex = j;
break;
}
}
} else {
mLastTouchDownIndex = childIndex;
}
mLastTouchDownX = ev.getX();
mLastTouchDownY = ev.getY();
newTouchTarget = addTouchTarget(child, idBitsToAssign);
alreadyDispatchedToNewTouchTarget = true;
break;
}
// The accessibility focus didn't handle the event, so clear
// the flag and do a normal dispatch to all children.
ev.setTargetAccessibilityFocus(false);
}
if (preorderedList != null) preorderedList.clear();
}
if (newTouchTarget == null && mFirstTouchTarget != null) {
// Did not find a child to receive the event.
// Assign the pointer to the least recently added target.
newTouchTarget = mFirstTouchTarget;
while (newTouchTarget.next != null) {
newTouchTarget = newTouchTarget.next;
}
newTouchTarget.pointerIdBits |= idBitsToAssign;
}
}
}
// Dispatch to touch targets.
if (mFirstTouchTarget == null) {
// No touch targets so treat this as an ordinary view.
handled = dispatchTransformedTouchEvent(ev, canceled, null,
TouchTarget.ALL_POINTER_IDS);
} else {
// Dispatch to touch targets, excluding the new touch target if we already
// dispatched to it. Cancel touch targets if necessary.
TouchTarget predecessor = null;
TouchTarget target = mFirstTouchTarget;
while (target != null) {
final TouchTarget next = target.next;
if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) {
handled = true;
} else {
final boolean cancelChild = resetCancelNextUpFlag(target.child)
|| intercepted;
if (dispatchTransformedTouchEvent(ev, cancelChild,
target.child, target.pointerIdBits)) {
handled = true;
}
if (cancelChild) {
if (predecessor == null) {
mFirstTouchTarget = next;
} else {
predecessor.next = next;
}
target.recycle();
target = next;
continue;
}
}
predecessor = target;
target = next;
}
}
// Update list of touch targets for pointer up or cancel, if needed.
if (canceled
|| actionMasked == MotionEvent.ACTION_UP
|| actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
resetTouchState();
} else if (split && actionMasked == MotionEvent.ACTION_POINTER_UP) {
final int actionIndex = ev.getActionIndex();
final int idBitsToRemove = 1 << ev.getPointerId(actionIndex);
removePointersFromTouchTargets(idBitsToRemove);
}
}
if (!handled && mInputEventConsistencyVerifier != null) {
mInputEventConsistencyVerifier.onUnhandledEvent(ev, 1);
}
return handled;
}
这个方法比较长,这里还是做分段说明,先看下面一段,很显然,他描述的是当前View是否拦截点击事件的处理过程:
// Check for interception.
final boolean intercepted;
if (actionMasked == MotionEvent.ACTION_DOWN || mFirstTouchTarget != null) {
final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
if (!disallowIntercept) {
intercepted = onInterceptTouchEvent(ev);
// restore action in case it was changed
ev.setAction(action);
} else {
intercepted = false;
}
} else {
// There are no touch targets and this action is not an initial down
// so this view group continues to intercept touches.
intercepted = true;
}
从上述代码我们可以看出,ViewGroup在如下两种情况下回判断是否要拦截当前事件:事件类型为ACTION_DOWN或者mFirstTouchTarget != null。ACTION_DOWN事件好理解,那么mFirstTouchTarget != null是什么东东呢?这个从后面的代码逻辑可以看出来:
1. 当事件由ViewGroup的子元素成功处理是,mFirstTouchTarget 会被赋值并指向子元素。换句话说:当ViewGroup不拦截事件并将事件交由子元素处理时mFirstTouchTarget != null,发过来,一旦事件有当前ViewGroup拦截时mFirstTouchTarget != null就不成立。当ACTION_MOVE和ACTION_UP事件到来时,由于(actionMasked == MotionEvent.ACTION_DOWN || mFirstTouchTarget != null)这个条件为false,将会导致ViewGroup的onInterceptTouchEvent()不会再被调用,并且同一序列中的其他事件都会默认交给它处理。
2. 当然,这里有一种特殊情况,那就是FLAG_DISALLOW_INTERCEPT标记位,它的作用就是让ViewGroup不再拦截事件,当前前提是ViewGroup不拦截ACTION_DOWN 事件。
接着再看当ViewGroup不拦截事件的时候,事件会向下分发交由它的子View进行处理,这段源码如下:
final View[] children = mChildren;
for (int i = childrenCount - 1; i >= 0; i--) {
final int childIndex = customOrder
? getChildDrawingOrder(childrenCount, i) : i;
final View child = (preorderedList == null)
? children[childIndex] : preorderedList.get(childIndex);
// If there is a view that has accessibility focus we want it
// to get the event first and if not handled we will perform a
// normal dispatch. We may do a double iteration but this is
// safer given the timeframe.
if (childWithAccessibilityFocus != null) {
if (childWithAccessibilityFocus != child) {
continue;
}
childWithAccessibilityFocus = null;
i = childrenCount - 1;
}
if (!canViewReceivePointerEvents(child)
|| !isTransformedTouchPointInView(x, y, child, null)) {
ev.setTargetAccessibilityFocus(false);
continue;
}
newTouchTarget = getTouchTarget(child);
if (newTouchTarget != null) {
// Child is already receiving touch within its bounds.
// Give it the new pointer in addition to the ones it is handling.
newTouchTarget.pointerIdBits |= idBitsToAssign;
break;
}
resetCancelNextUpFlag(child);
if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
// Child wants to receive touch within its bounds.
mLastTouchDownTime = ev.getDownTime();
if (preorderedList != null) {
// childIndex points into presorted list, find original index
for (int j = 0; j < childrenCount; j++) {
if (children[childIndex] == mChildren[j]) {
mLastTouchDownIndex = j;
break;
}
}
} else {
mLastTouchDownIndex = childIndex;
}
mLastTouchDownX = ev.getX();
mLastTouchDownY = ev.getY();
newTouchTarget = addTouchTarget(child, idBitsToAssign);
alreadyDispatchedToNewTouchTarget = true;
break;
}
}
上面这段代码逻辑也很清晰,首先遍历ViewGroup中的所有子元素,然后判断子元素是否能够接收到点击事件。是否能够接收点击事件由两点来衡量:子元素是否在播动画和点击事件的坐标是否落在子元素的区域内。如果某个子元素满足这两个条件,那么事件就会传递给它处理。
可以看到,dispatchTransformedTouchEvent()实际上调用的就是子元素的dispatchTouchEvent方法,在它的内部有如下一段内容,而在上面的代码中child传递不是null,因此它会直接调用子元素的dispatchTouchEvent方法,这样事件就交由子元素处理了。
private boolean dispatchTransformedTouchEvent(MotionEvent event, boolean cancel,View child, int desiredPointerIdBits) {
final boolean handled;
// Canceling motions is a special case. We don't need to perform any transformations
// or filtering. The important part is the action, not the contents.
final int oldAction = event.getAction();
if (cancel || oldAction == MotionEvent.ACTION_CANCEL) {
event.setAction(MotionEvent.ACTION_CANCEL);
if (child == null) {
handled = super.dispatchTouchEvent(event);
} else {
handled = child.dispatchTouchEvent(event);
}
event.setAction(oldAction);
return handled;
}
// Calculate the number of pointers to deliver.
final int oldPointerIdBits = event.getPointerIdBits();
final int newPointerIdBits = oldPointerIdBits & desiredPointerIdBits;
// If for some reason we ended up in an inconsistent state where it looks like we
// might produce a motion event with no pointers in it, then drop the event.
if (newPointerIdBits == 0) {
return false;
}
// If the number of pointers is the same and we don't need to perform any fancy
// irreversible transformations, then we can reuse the motion event for this
// dispatch as long as we are careful to revert any changes we make.
// Otherwise we need to make a copy.
final MotionEvent transformedEvent;
if (newPointerIdBits == oldPointerIdBits) {
if (child == null || child.hasIdentityMatrix()) {
if (child == null) {
handled = super.dispatchTouchEvent(event);
} else {
final float offsetX = mScrollX - child.mLeft;
final float offsetY = mScrollY - child.mTop;
event.offsetLocation(offsetX, offsetY);
handled = child.dispatchTouchEvent(event);
event.offsetLocation(-offsetX, -offsetY);
}
return handled;
}
transformedEvent = MotionEvent.obtain(event);
} else {
transformedEvent = event.split(newPointerIdBits);
}
// Perform any necessary transformations and dispatch.
if (child == null) {
handled = super.dispatchTouchEvent(transformedEvent);
} else {
final float offsetX = mScrollX - child.mLeft;
final float offsetY = mScrollY - child.mTop;
transformedEvent.offsetLocation(offsetX, offsetY);
if (! child.hasIdentityMatrix()) {
transformedEvent.transform(child.getInverseMatrix());
}
handled = child.dispatchTouchEvent(transformedEvent);
}
// Done.
transformedEvent.recycle();
return handled;
}
这个看的脑袋都有点晕了,如果你看到这里了的话。暂时就分析到这吧。