跟随着上篇 Android 消息处理机制1(从源码分析),下面介绍 “猪脚光环的” : Handler 、Message 、MessageQueue Looper。并以Java 程序模拟安卓的消息处理机制
Handler 在前面已经介绍过了,从创建Handler 实例顺藤摸瓜…
Handler 原理
- Handler 封装了消息的发送 (— > 发给谁) 【默认指向自己】
- Handler 的依赖对象 Looper 意为:轮询 . 其内部包含了一个消息队列也就是 MessageQueue ,MessageQueue 封装了消息( Message)的载体 所有Handler 发送的信息都走向这个消息队列
两大用途
There are two main uses for a Handler: (1) to schedule messages and runnables to be executed as some point in the future; and (2) to enqueue an action to be performed on a different thread than your own.
Handler 的源码分析
...
public Handler() {
if (FIND_POTENTIAL_LEAKS) {
final Class<? extends Handler> klass = getClass();
if ((klass.isAnonymousClass() || klass.isMemberClass() || klass.isLocalClass()) &&
(klass.getModifiers() & Modifier.STATIC) == 0) {
Log.w(TAG, "The following Handler class should be static or leaks might occur: " +
klass.getCanonicalName());
}
}
mLooper = Looper.myLooper(); //进行关联
if (mLooper == null) {
throw new RuntimeException(
"Can't create handler inside thread that has not called Looper.prepare()");
}
mQueue = mLooper.mQueue;
mCallback = null;
}
...
由源码得出:
Post:Post允许把一个Runnable对象入队到消息队列中。它的方法有:post(Runnable),postAtTime(Runnable,long),postDelayed(Runnable,long).
sendMessage:sendMessage允许把一个包含消息数据的Message对象压入到消息队列中。它的方法有:sendEmptyMessage(int), sendMessage(Message).sendMessageAtTime(Message,long).sendMessageDelayed(Message,long)。
从上面的各种方法可以看出,不管是post还是sendMessage都具有多种方法,它们可以设定Runnable对象和Message对象被入队到消息队列中,是立即执行还是延迟执行。
Looper 原理
本质是一个死循环 不断地从 MessageQueue 中取出数据,有消息就取出,没消息就阻塞。
Looper中重要的方法:
static void loop()
Run the message queue in this thread.
为什么Handler 内部要与 Looper 进行关联?
不关联Handler 如何向MessageQueue 发送Message呢
总的来说: Handler 负责发送消息,Looper 负责接收消息并把消息回传给 Handler , 而 MessageQueue 是就是存储 Message 的容器
Framework 源码简析
UI 线程 ActivityThread 创建 Looper Message
new Looper(); 后做了那些操作呢?
如何取出 当前线程关联的 Looper 对象?
public static Looper myLooper() {
return sThreadLocal.get();
}
Handler 发送消息到 MessageQueue (消息入列)
Handler取出 当前线程关联的 Looper 对象 是为了Looper 中MessageQueue 对象进行发送消息Message
Tips:对于Message对象,一般并不推荐直接使用它的构造方法得到,而是建议通过使用Message.obtain()这个静态的方法或者Handler.obtainMessage()获取。Message.obtain()会从消息池中获取一个Message对象,如果消息池中是空的,才会使用构造方法实例化一个新Message,这样有利于消息资源的利用。并不需要担心消息池中的消息过多,它是有上限的,上限为10个。Handler.obtainMessage()具有多个重载方法,如果查看源码,会发现其实Handler.obtainMessage()在内部也是调用的Message.obtain()。
Java 程序实现
下面代码由 Framework 源码拷贝出来进行分析,每一位安卓工程师都应该拥有一份 Framework 源码,以便了解android.
ActivityThread (程序入口)
public class ActivityThread {
public static void main(String[] args) {
//初始化主线程的 Looper 对象
Looper.prepareMainLooper();
final Handler handler = new Handler() {
@Override
public void handleMessage(Message msg) {
super.handleMessage(msg);
System.out.println("接收到 what = " + msg.what);
System.out.println("Thread " + Thread.currentThread().getName());
}
};
handler.sendEmptyMessage(1);
handler.sendEmptyMessage(2);
new Thread(new Runnable() {
@Override
public void run() {
handler.sendEmptyMessage(1001);
try {
Thread.sleep(6000);
} catch (InterruptedException e) {
e.printStackTrace();
}
//子线程 通过Handler 发送消息到主线程的消息队列, 主线程处理该消息
handler.sendEmptyMessage(1001);
}
}).start();
new Thread(new Runnable() {
@Override
public void run() {
try {
Thread.sleep(3000);
} catch (InterruptedException e) {
e.printStackTrace();
}
handler.sendEmptyMessage(1000);
handler.sendEmptyMessage(1000);
handler.sendEmptyMessage(1000);
handler.sendEmptyMessage(1000);
handler.sendEmptyMessage(1000);
//初始化 Looper
Looper.prepare();
final Handler handler = new Handler() {
@Override
public void handleMessage(Message msg) {
super.handleMessage(msg);
//子线程
System.out.println("接收到 what = " + msg.what);
System.out.println("Thread " + Thread.currentThread().getName());
}
};
handler.sendEmptyMessage(999);
handler.sendEmptyMessage(9999);
//轮询
Looper.loop();
}
}).start();
//轮询
Looper.loop();
}
}
Handler 代码
package android.os;
/**
* Created by system on 16/9/6.
* <p>
* 处理和分发消息
*
*/
public class Handler {
final MessageQueue mQueue;
final Looper mLooper;
public Handler() {
mLooper = Looper.myLooper();
if (mLooper == null) {
throw new RuntimeException(
"Can't create handler inside thread that has not called Looper.prepare()");
}
mQueue = mLooper.mQueue;
}
public void handleMessage(Message msg) {
}
/**
* Handle system messages here.
*/
public void dispatchMessage(Message msg) {
if (msg != null) {
handleMessage(msg);
}
}
public final boolean sendEmptyMessage(int what) {
Message msg = new Message();
msg.what = what;
MessageQueue queue = mQueue;
if (queue == null) {
RuntimeException e = new RuntimeException(
this + " sendMessageAtTime() called with no mQueue");
System.out.println(e.getMessage());
return false;
}
msg.target = this;
return queue.enqueueMessage(msg);
}
}
Looper
package android.os;
/**
* Created by system on 16/9/6.
*
*
* 每开启一条线程都应为之创建一个与该线程绑定 Looper 对象 ,以及 MessageQueue 队列
*/
public class Looper {
static final ThreadLocal<Looper> sThreadLocal = new ThreadLocal<Looper>();
private static Looper sMainLooper; // guarded by Looper.class
final MessageQueue mQueue;
final Thread mThread;
private Looper() {
mQueue = new MessageQueue();
mThread = Thread.currentThread();
}
public static void prepare() {
if (sThreadLocal.get() != null) {
throw new RuntimeException("Only one Looper may be created per thread");
}
sThreadLocal.set(new Looper());
}
public static void prepareMainLooper() {
prepare();
synchronized (Looper.class) {
if (sMainLooper != null) {
throw new IllegalStateException("The main Looper has already been prepared.");
}
sMainLooper = myLooper();
}
}
public static Looper myLooper() {
return sThreadLocal.get();
}
public static void loop() {
final Looper me = myLooper();
if (me == null) {
throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
}
final MessageQueue queue = me.mQueue;
// Make sure the identity of this thread is that of the local process,
// and keep track of what that identity token actually is.
for (;;) {
Message msg = queue.next(); // might block
if (msg == null) {
// No message indicates that the message queue is quitting.
return;
}
//分发消息
msg.target.dispatchMessage(msg);
}
}
}
Message
package android.os;
/**
* Created by system on 16/9/6.
* 消息
* 由MessageQueue统一列队,终由Handler处理。
*/
public class Message {
public int what;
/*package*/ Handler target;
/*package*/ Runnable callback;
// sometimes we store linked lists of these things
/*package*/ Message next;
}
MessageQueue
package android.os;
/**
* Created by system on 16/9/6.
*
* 消息队列,用来存放Handler发送过来的消息(Message),并按照FIFO规则执行
* note:(将Message以链表的方式串联起来的,等待Looper的轮询)
*/
public class MessageQueue {
Message mMessages;// 当前消息
private static final Object lock = new Object();
/**
* 出列 FO (即取出队头的消息)
* @return Message
*/
Message next() {
//没有消息时 阻塞
for (; ; ) {
synchronized (this) {
Message prevMsg = null;
Message msg = mMessages;
if (msg != null && msg.target == null) {
// Stalled by a barrier. Find the next asynchronous message in the queue.
do {
prevMsg = msg;
msg = msg.next;
} while (msg != null);
}
if (msg != null) {
if (prevMsg != null) {
prevMsg.next = msg.next;
} else {
mMessages = msg.next; //成为队头
}
msg.next = null; //remove
return msg;
}
}
}
}
/**
* 消息入列 FIFO
* @param msg
* @return
*/
boolean enqueueMessage(Message msg) {
if (msg.target == null) {
throw new IllegalArgumentException("Message must have a target.");
}
synchronized (this) {
Message p = mMessages;
if (p == null) {
// New head, wake up the event queue if blocked.
msg.next = p;
mMessages = msg;
} else {
Message prev;
for (; ; ) {
prev = p;
p = p.next;
if (p == null) {
break;
}
}
msg.next = p; // invariant: p == prev.next
prev.next = msg; //成为链尾
}
}
return true;
}
}
运行效果图:
更详细的Android 消息处理机制分析,请看 Android 消息处理机制