1.概述
Android的消息机制主要是指Handler的运行机制,Handler的运行需要底层的MessageQueue和Looper的支撑。MessageQueue是消息队列。他的内存存储了一组消息,以队列的形式对外提供插入和删除的工作。他的内部存储结构并不是真正的队列,而是采用单链表的数据结构来存储消息列表。Looper为消息循环,由于MessageQueue只是一个消息的存储单元,它不能去处理消息,而Looper就填补了这个功能,Looper会以无限循环的形式去查找是否有新的消息,如果有的话就处理消息,否则就一直等待,Looper还有一个特殊的概念,那就是ThreadLocal,ThreadLocal并不是线程,它的作用可以在每个线程中存储数据。我们知道,Handler创建的时候会采用当前线程的Looper来构造消息循环系统,那么Handler内部如何获取到当前线程的Looper呢?这就要使用ThreadLocal了,ThreadLocal可以在不同的线程中互不干扰地存储并提供数据,通过ThreadLocal可以轻松获取每个线程的Looper。当然需要注意的是,线程是默认没有Looper的,如果需要使用Handler就必须为线程创建Looper。我们经常提到的主线程,也就是UI线程,它就是ActivityThread,ActivityThread被创建时会初始化Looper,这也是在主线程中默认可以使用Handler的原因。
2.ThreadLocal-线程局部变量
ThreadLocal是一个现场内部的数据存储类,通过它可以在指定的线程中存储数据,数据存储以后,只有在指定线程中可以获取到存储的数据。对于Handler来说,它需要获取当前线程的Looper,很显然Looper的作用域就是线程并且不同线程具有不同的Looper,这个时候通过ThreadLocal就可以轻松实现Looper在线程中的存储。ThreadLocal是一个泛型类。
1)存储机制
在localValues内部有一个数组;private Object[]table,ThreadLocal的值就存在这个table数组中,ThreadLocal的值在table数组中的存储位置总是为ThreadLocal的reference字段所标识的对象的下一个位置,比如ThreadLocal的reference对象在table数组中的索引为index,那么ThreadLocal的值在table数组中的索引就是index+1.最终ThreadLocal的值将会被存储在table数组中:table[index+1]=value
//value加入数据 void put(ThreadLocal<?> key, Object value) { cleanUp(); // Keep track of first tombstone. That's where we want to go back // and add an entry if necessary. int firstTombstone = -1; for (int index = key.hash & mask;; index = next(index)) { Object k = table[index]; if (k == key.reference) { // Replace existing entry. table[index + 1] = value; return; } if (k == null) { if (firstTombstone == -1) { // Fill in null slot. table[index] = key.reference; table[index + 1] = value; size++; return; } // Go back and replace first tombstone. table[firstTombstone] = key.reference; table[firstTombstone + 1] = value; tombstones--; size++; return; } // Remember first tombstone. if (firstTombstone == -1 && k == TOMBSTONE) { firstTombstone = index; } } } //获取当前线程的数据 Values values(Thread current) { return current.localValues;//当前线程存储的数组 } //初始化当前线程的数据 Values initializeValues(Thread current) { return current.localValues = new Values(); }
2)set
public void set(T value) { Thread currentThread = Thread.currentThread();//获取当前的线程 Values values = values(currentThread);// if (values == null) { values = initializeValues(currentThread); } values.put(this, value); }
3)get
public T get() { // Optimized for the fast path. Thread currentThread = Thread.currentThread(); Values values = values(currentThread); if (values != null) { Object[] table = values.table; int index = hash & values.mask; if (this.reference == table[index]) { return (T) table[index + 1]; } } else { values = initializeValues(currentThread); } return (T) values.getAfterMiss(this); }
从ThreadLocal的set和get方法可以看出,他们所操作的对象都是当前线程localValues对象的table数组,因此在不同线程中访问同一个ThreadLocal的set和get方法,他们对ThreadLocal所做的读写操作仅限于各自线程的内部。
3.MessageQueue-消息队列
消息队列在Android中指的是MessageQueue,MessageQueue主要包含两个操作:插入和读取。读取操作本身会伴随着删除操作,插入和读取对应的方法分别为enqueueMessage和next,其中enqueueMessage的作用是往消息队列中 插入一条消息,而next的作用是从消息队列中取出一条消息并将其从消息队列中移除。MessageQueue内部是通过一个单链表的数据结构来维护消息列表,当链表在插入和删除上比较有优势。
1)enqueueMessage插入消息
boolean enqueueMessage(Message msg, long when) { if (msg.target == null) { throw new IllegalArgumentException("Message must have a target."); } if (msg.isInUse()) { throw new IllegalStateException(msg + " This message is already in use."); } synchronized (this) { if (mQuitting) { IllegalStateException e = new IllegalStateException( msg.target + " sending message to a Handler on a dead thread"); Log.w(TAG, e.getMessage(), e); msg.recycle(); return false; } msg.markInUse(); msg.when = when; Message p = mMessages; boolean needWake; if (p == null || when == 0 || when < p.when) { // New head, wake up the event queue if blocked. msg.next = p; mMessages = msg; needWake = mBlocked; } else { // Inserted within the middle of the queue. Usually we don't have to wake // up the event queue unless there is a barrier at the head of the queue // and the message is the earliest asynchronous message in the queue. needWake = mBlocked && p.target == null && msg.isAsynchronous(); Message prev; for (;;) { prev = p; p = p.next; if (p == null || when < p.when) { break; } if (needWake && p.isAsynchronous()) { needWake = false; } } msg.next = p; // invariant: p == prev.next prev.next = msg; } // We can assume mPtr != 0 because mQuitting is false. if (needWake) { nativeWake(mPtr); } } return true; }
2)next获取消息
Message next() { // Return here if the message loop has already quit and been disposed. // This can happen if the application tries to restart a looper after quit // which is not supported. final long ptr = mPtr; if (ptr == 0) { return null; } int pendingIdleHandlerCount = -1; // -1 only during first iteration int nextPollTimeoutMillis = 0; for (;;) { if (nextPollTimeoutMillis != 0) { Binder.flushPendingCommands(); } nativePollOnce(ptr, nextPollTimeoutMillis); synchronized (this) { // Try to retrieve the next message. Return if found. final long now = SystemClock.uptimeMillis(); Message prevMsg = null; Message msg = mMessages; if (msg != null && msg.target == null) { // Stalled by a barrier. Find the next asynchronous message in the queue. do { prevMsg = msg; msg = msg.next; } while (msg != null && !msg.isAsynchronous()); } if (msg != null) { if (now < msg.when) { // Next message is not ready. Set a timeout to wake up when it is ready. nextPollTimeoutMillis = (int) Math.min(msg.when - now, Integer.MAX_VALUE); } else { // Got a message. mBlocked = false; if (prevMsg != null) { prevMsg.next = msg.next; } else { mMessages = msg.next; } msg.next = null; if (DEBUG) Log.v(TAG, "Returning message: " + msg); msg.markInUse(); return msg; } } else { // No more messages. nextPollTimeoutMillis = -1; } // Process the quit message now that all pending messages have been handled. if (mQuitting) { dispose(); return null; } // If first time idle, then get the number of idlers to run. // Idle handles only run if the queue is empty or if the first message // in the queue (possibly a barrier) is due to be handled in the future. if (pendingIdleHandlerCount < 0 && (mMessages == null || now < mMessages.when)) { pendingIdleHandlerCount = mIdleHandlers.size(); } if (pendingIdleHandlerCount <= 0) { // No idle handlers to run. Loop and wait some more. mBlocked = true; continue; } if (mPendingIdleHandlers == null) { mPendingIdleHandlers = new IdleHandler[Math.max(pendingIdleHandlerCount, 4)]; } mPendingIdleHandlers = mIdleHandlers.toArray(mPendingIdleHandlers); } // Run the idle handlers. // We only ever reach this code block during the first iteration. for (int i = 0; i < pendingIdleHandlerCount; i++) { final IdleHandler idler = mPendingIdleHandlers[i]; mPendingIdleHandlers[i] = null; // release the reference to the handler boolean keep = false; try { keep = idler.queueIdle(); } catch (Throwable t) { Log.wtf(TAG, "IdleHandler threw exception", t); } if (!keep) { synchronized (this) { mIdleHandlers.remove(idler); } } } // Reset the idle handler count to 0 so we do not run them again. pendingIdleHandlerCount = 0; // While calling an idle handler, a new message could have been delivered // so go back and look again for a pending message without waiting. nextPollTimeoutMillis = 0; } }
next方法是一个无限循环的方法,如果消息队列中没有消息,那么next方法会一直堵塞在这里。当有新消息到来时,next方法会返回这条消息并将其从链表中移除
4.Message- 消息实体
需要注意Message的一些成员变量
Handler target; //对应的Handler
Runnable callback; //对应的回调
Message next;//单链表引用
5.Looper-消息循环
Looper在Android的消息机制中扮演着消息循环的角色,具体来说就是他会不停地从MessageQueue中查看是否有新消息,如果有新消息就会立刻处理,否则就一直阻塞在哪里。
Looper处理prepare方法外,还提供了prepareMainLooper方法,这个方法主要是给主线程也就是ActivityThread创建Looper使用的,其本质也是通过prepare方法来实现。由于主线程的Looper比较特殊,所以Looper提供一个getMainLooper方法,通过它可以在任何地方获取主线程的Looper。Looper也是可以退出的,Looper提供勒quit和quitSafely来退出一个Looper。quit会直接退出Looper,而quitSafely只是设定一个退出标记,然后把消息队列的已有消息处理完毕后才安全退出。Looper退出后,通过Handler发送的消息会失败,这个时候Handler的send方法会返回false。在子线程,如果手动为其创建了Looper,那么所有的事情完成以后应该调用quit方法来终止消息循环,否则这个子线程就会一直处理等待的状态。
Looper最重要的一个方法是Loop方法:
public static void loop() { final Looper me = myLooper(); if (me == null) { throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread."); } final MessageQueue queue = me.mQueue; // Make sure the identity of this thread is that of the local process, // and keep track of what that identity token actually is. Binder.clearCallingIdentity(); final long ident = Binder.clearCallingIdentity(); for (;;) { Message msg = queue.next(); // might block if (msg == null) { // No message indicates that the message queue is quitting. return; } // This must be in a local variable, in case a UI event sets the logger Printer logging = me.mLogging; if (logging != null) { logging.println(">>>>> Dispatching to " + msg.target + " " + msg.callback + ": " + msg.what); } msg.target.dispatchMessage(msg); if (logging != null) { logging.println("<<<<< Finished to " + msg.target + " " + msg.callback); } // Make sure that during the course of dispatching the // identity of the thread wasn't corrupted. final long newIdent = Binder.clearCallingIdentity(); if (ident != newIdent) { Log.wtf(TAG, "Thread identity changed from 0x" + Long.toHexString(ident) + " to 0x" + Long.toHexString(newIdent) + " while dispatching to " + msg.target.getClass().getName() + " " + msg.callback + " what=" + msg.what); } msg.recycleUnchecked(); } }
loop方法是一个死循环,唯一跳出循环的方式是MessageQueue的next方法返回了null。当Looper的quit方法被调用时,Looper就会调用MessageQueue的quit或者quitSafely方法来通知消息队列退出,当消息队列被标记为退出状态时,他的next方法会返回null。loop方法会调用MessageQueue的next方法来获取新消息,而next是一个阻塞操作,当没有消息时,next方法会一直阻塞在哪里,这也导致loop方法一直阻塞在哪里。若有新消息,Looper会调用msg。target。dispatchMessage(msg),这里的msg.target是发送这条消息的Handler对象,这样Handler发送的消息最终又交给它的dispatchMessage方法来处理了。但是这里不同的是,Handler的dispatchMessage方法是在创建Handler时所使用的Looper中执行,这样就成功将代码逻辑切换到指定的线程中去执行了。
6.Handle-消息处理
Handler的工作主要包含消息的发送和接收过程。消息的发送可以通过post的一系列方法以及send的一系列方法来实现,post的一系列方法最终是通过send的一系列方法来实现的。
1)创建
使用Handler必须要有Looper,不然会报异常
public Handler(Callback callback) { this(callback, false); } /** * Use the provided {@link Looper} instead of the default one. * * @param looper The looper, must not be null. */ public Handler(Looper looper) { this(looper, null, false); } public Handler(Callback callback, boolean async) { if (FIND_POTENTIAL_LEAKS) { final Class<? extends Handler> klass = getClass(); if ((klass.isAnonymousClass() || klass.isMemberClass() || klass.isLocalClass()) && (klass.getModifiers() & Modifier.STATIC) == 0) { Log.w(TAG, "The following Handler class should be static or leaks might occur: " + klass.getCanonicalName()); } } mLooper = Looper.myLooper(); if (mLooper == null) { throw new RuntimeException( "Can't create handler inside thread that has not called Looper.prepare()"); } mQueue = mLooper.mQueue; mCallback = callback; mAsynchronous = async; }
2 发送
Handler发送消息的过程仅仅是向消息队列中插入了一条消息
public boolean sendMessageAtTime(Message msg, long uptimeMillis) { MessageQueue queue = mQueue; if (queue == null) { RuntimeException e = new RuntimeException( this + " sendMessageAtTime() called with no mQueue"); Log.w("Looper", e.getMessage(), e); return false; } return enqueueMessage(queue, msg, uptimeMillis); }
3)接收
当消息队列插入消息后,MessageQueue的next方法就会返回这条消息给Looper,Looper收到消息后就开始处理了,最终消息由Looper交由Handler处理
public interface Callback { public boolean handleMessage(Message msg); } /** * Subclasses must implement this to receive messages. */ public void handleMessage(Message msg) { } /** * Handle system messages here. */ public void dispatchMessage(Message msg) { if (msg.callback != null) { handleCallback(msg); } else { if (mCallback != null) { if (mCallback.handleMessage(msg)) { return; } } handleMessage(msg); } }
7.主线程的消息循环
Android的主线程就是ActivityThread,主线程的入口方法为main,在main方法中系统会通过Looper.prepareMainLooper()来创建主线程的Looper以及MessageQueue,并通过Looper。loop()来开启主线程的消息循环
public static void main(String[] args) { Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER, "ActivityThreadMain"); SamplingProfilerIntegration.start(); // CloseGuard defaults to true and can be quite spammy. We // disable it here, but selectively enable it later (via // StrictMode) on debug builds, but using DropBox, not logs. CloseGuard.setEnabled(false); Environment.initForCurrentUser(); // Set the reporter for event logging in libcore EventLogger.setReporter(new EventLoggingReporter()); AndroidKeyStoreProvider.install(); // Make sure TrustedCertificateStore looks in the right place for CA certificates final File configDir = Environment.getUserConfigDirectory(UserHandle.myUserId()); TrustedCertificateStore.setDefaultUserDirectory(configDir); Process.setArgV0("<pre-initialized>"); Looper.prepareMainLooper(); ActivityThread thread = new ActivityThread(); thread.attach(false); if (sMainThreadHandler == null) { sMainThreadHandler = thread.getHandler(); } if (false) { Looper.myLooper().setMessageLogging(new LogPrinter(Log.DEBUG, "ActivityThread")); } // End of event ActivityThreadMain. Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER); Looper.loop(); throw new RuntimeException("Main thread loop unexpectedly exited"); }
主线程的消息循环开始以后,ActivityThread还需要一个Handler来和消息队列进行交互,这个Handler就是ActivityThread.H,他的内部定义了一组消息类型,主要管理Activity的生命周期及四大组件的启动和停止过程等
private class H extends Handler { public static final int LAUNCH_ACTIVITY = 100; public static final int PAUSE_ACTIVITY = 101; public static final int PAUSE_ACTIVITY_FINISHING= 102; public static final int STOP_ACTIVITY_SHOW = 103; public static final int STOP_ACTIVITY_HIDE = 104; public static final int SHOW_WINDOW = 105; public static final int HIDE_WINDOW = 106; public static final int RESUME_ACTIVITY = 107; public static final int SEND_RESULT = 108; public static final int DESTROY_ACTIVITY = 109; public static final int BIND_APPLICATION = 110; public static final int EXIT_APPLICATION = 111; public static final int NEW_INTENT = 112; public static final int RECEIVER = 113; public static final int CREATE_SERVICE = 114; public static final int SERVICE_ARGS = 115; public static final int STOP_SERVICE = 116; public static final int CONFIGURATION_CHANGED = 118; public static final int CLEAN_UP_CONTEXT = 119; public static final int GC_WHEN_IDLE = 120; public static final int BIND_SERVICE = 121; public static final int UNBIND_SERVICE = 122; public static final int DUMP_SERVICE = 123; public static final int LOW_MEMORY = 124; public static final int ACTIVITY_CONFIGURATION_CHANGED = 125; public static final int RELAUNCH_ACTIVITY = 126; public static final int PROFILER_CONTROL = 127; public static final int CREATE_BACKUP_AGENT = 128; public static final int DESTROY_BACKUP_AGENT = 129; public static final int SUICIDE = 130; public static final int REMOVE_PROVIDER = 131; public static final int ENABLE_JIT = 132; public static final int DISPATCH_PACKAGE_BROADCAST = 133; public static final int SCHEDULE_CRASH = 134; public static final int DUMP_HEAP = 135; public static final int DUMP_ACTIVITY = 136; public static final int SLEEPING = 137; public static final int SET_CORE_SETTINGS = 138; public static final int UPDATE_PACKAGE_COMPATIBILITY_INFO = 139; public static final int TRIM_MEMORY = 140; public static final int DUMP_PROVIDER = 141; public static final int UNSTABLE_PROVIDER_DIED = 142; public static final int REQUEST_ASSIST_CONTEXT_EXTRAS = 143; public static final int TRANSLUCENT_CONVERSION_COMPLETE = 144; public static final int INSTALL_PROVIDER = 145; public static final int ON_NEW_ACTIVITY_OPTIONS = 146; public static final int CANCEL_VISIBLE_BEHIND = 147; public static final int BACKGROUND_VISIBLE_BEHIND_CHANGED = 148; public static final int ENTER_ANIMATION_COMPLETE = 149; }
另外经常使用的runOnUIThread(Runable action),通过源码分析也是使用了mHandler,而mHandler的Looper也是使用的UI线程的mainLooper。
public final void runOnUiThread(Runnable action) { if (Thread.currentThread() != mUiThread) { mHandler.post(action); } else { action.run(); } }
作者:junbin1011 发表于2017/1/17 20:44:47 原文链接
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