前言:
前段时间公司业务不忙,每天无所事事,明明知道有很多要学的东西,却又不知道从何做起,感觉很不踏实,于是想管理规划下自己的时间。精挑细选下,看中了365日历,每天安排好时间,每个时间段学什么做什么,做起事来有条不紊,感觉充实多了。建议小伙伴们也要选择一种合适的时间管理工具,管理规划好时间,fighting。sorry,跑题了。
今天刷新日历,由于网络一时不畅,看到了加载动画,打算做个练练手,附一张静态图看效果:
就四个小球旋转,往里往外晃动。
概要:
本文都是一些绘图的基本知识,主要会涉及到绘图里面的一个旋转画布的概念,可以自己去了解下相关内容,文中不会做太详细的介绍。
正文:
首先分析一下需要自定义的属性:小球的半径radiu,四个球的颜色值,每个球偏移中心轴的距离。
我们先自定义好属性:
<?xml version="1.0" encoding="utf-8"?> <resources> <declare-styleable name="MyViewAttrs"> <!--小圆半径--> <attr name="radiu" format="integer"></attr> <!--四个圆的颜色--> <attr name="color_one" format="color"></attr> <attr name="color_two" format="color"></attr> <attr name="color_three" format="color"></attr> <attr name="color_four" format="color"></attr> <!--偏移中心点的距离--> <attr name="offset" format="integer"></attr> </declare-styleable> </resources>
/*小圆半径*/ private int radiu; /*四个球颜色值*/ private int color_one; private int color_two; private int color_three; private int color_four; /*偏移中心轴距离*/ private int offset; //绘图工具 private Paint mPaint; public MyView(Context context) { this(context,null); } public MyView(Context context, AttributeSet attrs) { this(context, attrs,0); } public MyView(Context context, AttributeSet attrs, int defStyleAttr) { super(context, attrs, defStyleAttr); TypedArray ta = context.obtainStyledAttributes(attrs,R.styleable.MyViewAttrs,defStyleAttr,0); radiu = ta.getInt(R.styleable.MyViewAttrs_radiu,30); color_one = ta.getColor(R.styleable.MyViewAttrs_color_one, Color.BLACK); color_two = ta.getColor(R.styleable.MyViewAttrs_color_two, Color.BLACK); color_three = ta.getColor(R.styleable.MyViewAttrs_color_three, Color.BLACK); color_four = ta.getColor(R.styleable.MyViewAttrs_color_four, Color.BLACK); offset = ta.getInt(R.styleable.MyViewAttrs_offset,50); ta.recycle(); mPaint = new Paint(); mPaint.setStrokeWidth(3); mPaint.setAntiAlias(true); }
然后将自定义的VIew引入到我们的布局文件中,设置对应的属性值:
<?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:custom="http://schemas.android.com/apk/res/demo.bys.com.testmyview4" android:orientation="vertical" android:layout_width="match_parent" android:layout_height="match_parent"> <demo.bys.com.testmyview4.MyView android:layout_width="wrap_content" android:layout_height="wrap_content" custom:radiu="60" custom:color_one="#FF7F00" custom:color_two="#FFFF00" custom:color_three="#63B8FF" custom:color_four="#0000EE" custom:offset="100"/> </LinearLayout>
我们还需要在onMeasure中测量View的宽高,以便确定中心点的位置:
//View的宽高 private int mWidth,mHeight;
@Override protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) { super.onMeasure(widthMeasureSpec, heightMeasureSpec); int widthSize = MeasureSpec.getSize(widthMeasureSpec); int widthMode = MeasureSpec.getMode(widthMeasureSpec); int heightSize = MeasureSpec.getSize(heightMeasureSpec); int heightMode = MeasureSpec.getMode(heightMeasureSpec); if(widthMode == MeasureSpec.EXACTLY){ mWidth = widthSize; }else{ mWidth = (int)TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_DIP,400,getResources().getDisplayMetrics()); } if(heightMode == MeasureSpec.EXACTLY){ mHeight = heightSize; }else{ mHeight = (int)TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_DIP,400,getResources().getDisplayMetrics()); } setMeasuredDimension(mWidth,mHeight); }
好了,到这里我们的准备工作已经完成,我们把View的中心点作为x,y轴的中心轴,四个球分别在x轴正负,y轴正负偏移相同距离。首先我们先绘制静态的小球:
/*四个球*/ mPaint.setColor(color_one); canvas.drawCircle(mWidth/2-offset,mHeight/2,radiu,mPaint); mPaint.setColor(color_two); canvas.drawCircle(mWidth/2+offset,mHeight/2,radiu,mPaint); mPaint.setColor(color_three); canvas.drawCircle(mWidth/2,mHeight/2-offset,radiu,mPaint); mPaint.setColor(color_four); canvas.drawCircle(mWidth/2,mHeight/2+offset,radiu,mPaint);效果如图:
现在我们在静态小圆的基础上实现圆偏移的动态效果,定义偏移值,和偏移判断:
/*增还是减*/ private boolean isChanging = false; /*变化的值*/ private int offsetChange;
/*四个球*/ mPaint.setColor(color_one); canvas.drawCircle(mWidth/2-offsetChange,mHeight/2,radiu,mPaint); mPaint.setColor(color_two); canvas.drawCircle(mWidth/2+offsetChange,mHeight/2,radiu,mPaint); mPaint.setColor(color_three); canvas.drawCircle(mWidth/2,mHeight/2-offsetChange,radiu,mPaint); mPaint.setColor(color_four); canvas.drawCircle(mWidth/2,mHeight/2+offsetChange,radiu,mPaint); if(isChanging){//递减 if(offsetChange > offset){ offsetChange --; }else{ isChanging = false; } }else{//递加 if(offsetChange < offset + 30){ offsetChange ++; }else{ isChanging = true; } } postInvalidateDelayed(30);偏移变化范围定为30,判断递增,递减,将小球的偏移值换成变化中的偏移值。此时就实现了小球动态远离/靠近的效果,没有动态图,就不贴了。
下面我们在添加画布旋转的效果,这里设置一个变化比例:
/*旋转的比例值*/ private int percent = 0;这里我们2度一叠加:
percent+=2; canvas.rotate(percent,mWidth/2,mHeight/2);最终实现了效果,在linux系统动态效果图不好搞,只能上个静态图,后面会附上源码:
附上View的完整代码:
public class MyView extends View { /*小圆半径*/ private int radiu; /*四个球颜色值*/ private int color_one; private int color_two; private int color_three; private int color_four; /*偏移中心轴距离*/ private int offset; //绘图工具 private Paint mPaint; //View的宽高 private int mWidth,mHeight; /*增还是减*/ private boolean isChanging = false; /*变化的值*/ private int offsetChange; /*旋转的比例值*/ private int percent = 0; public MyView(Context context) { this(context,null); } public MyView(Context context, AttributeSet attrs) { this(context, attrs,0); } public MyView(Context context, AttributeSet attrs, int defStyleAttr) { super(context, attrs, defStyleAttr); TypedArray ta = context.obtainStyledAttributes(attrs,R.styleable.MyViewAttrs,defStyleAttr,0); radiu = ta.getInt(R.styleable.MyViewAttrs_radiu,30); color_one = ta.getColor(R.styleable.MyViewAttrs_color_one, Color.BLACK); color_two = ta.getColor(R.styleable.MyViewAttrs_color_two, Color.BLACK); color_three = ta.getColor(R.styleable.MyViewAttrs_color_three, Color.BLACK); color_four = ta.getColor(R.styleable.MyViewAttrs_color_four, Color.BLACK); offset = ta.getInt(R.styleable.MyViewAttrs_offset,50); ta.recycle(); mPaint = new Paint(); mPaint.setStrokeWidth(3); mPaint.setAntiAlias(true); offsetChange = offset; } @Override protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) { super.onMeasure(widthMeasureSpec, heightMeasureSpec); int widthSize = MeasureSpec.getSize(widthMeasureSpec); int widthMode = MeasureSpec.getMode(widthMeasureSpec); int heightSize = MeasureSpec.getSize(heightMeasureSpec); int heightMode = MeasureSpec.getMode(heightMeasureSpec); if(widthMode == MeasureSpec.EXACTLY){ mWidth = widthSize; }else{ mWidth = (int)TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_DIP,400,getResources().getDisplayMetrics()); } if(heightMode == MeasureSpec.EXACTLY){ mHeight = heightSize; }else{ mHeight = (int)TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_DIP,400,getResources().getDisplayMetrics()); } setMeasuredDimension(mWidth,mHeight); } @Override protected void onDraw(Canvas canvas) { super.onDraw(canvas); percent+=2; canvas.rotate(percent,mWidth/2,mHeight/2); /*四个球*/ mPaint.setColor(color_one); canvas.drawCircle(mWidth/2-offsetChange,mHeight/2,radiu,mPaint); mPaint.setColor(color_two); canvas.drawCircle(mWidth/2+offsetChange,mHeight/2,radiu,mPaint); mPaint.setColor(color_three); canvas.drawCircle(mWidth/2,mHeight/2-offsetChange,radiu,mPaint); mPaint.setColor(color_four); canvas.drawCircle(mWidth/2,mHeight/2+offsetChange,radiu,mPaint); if(isChanging){//递减 if(offsetChange > offset){ offsetChange --; }else{ isChanging = false; } }else{//递加 if(offsetChange < offset + 30){ offsetChange ++; }else{ isChanging = true; } } postInvalidateDelayed(40); } }
源码:
csdn地址:http://download.csdn.net/detail/liujibin1836591303/9723215
作者:liujibin1836591303 发表于2016/12/28 10:54:25 原文链接
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